﻿using System;
using System.Collections.Generic;
using UnityEngine;

// Token: 0x02000664 RID: 1636
public class UVData : ScriptableObject
{
	// Token: 0x04002DD9 RID: 11737
	public List<global::UVData.Param> data = new List<global::UVData.Param>();

	// Token: 0x04002DDA RID: 11738
	public int[] rangeIndex;

	// Token: 0x02000665 RID: 1637
	[Serializable]
	public class Param
	{
		// Token: 0x04002DDB RID: 11739
		public string ObjectName = string.Empty;

		// Token: 0x04002DDC RID: 11740
		public List<Vector2> UV = new List<Vector2>();
	}
}
